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The key is patience in lining up and focusing shots to maximize damage to the ghosts or even knock them back when they try to get a little too fresh. Luckily the ghosts aren’t all that fast most of the time, and the rest of the time there’s a handy dodge button to avoid the more sprightly of those entities.
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It’s not as simple as just firing multiple snapshots off like a photojournalistic machine gun, each shot requires time for the camera to load the next strip of film before another snap cam be taken. The camera is Fatal Frame’s unique selling point, a tool as much as a weapon, as it uncovers secrets, finds guiding ‘shades’ to light the correct path, causes previously lost items to rematerialize, catalogs otherwise harmless spirits, and of course, busts the nastier ghosts via their weakness exposure (which is coincidentally a weakness of gaming writers). In any given stage, the action takes place from a third-person perspective when exploring the environment, and switches to first-person when battling specters with the Camera Obscura. It’s not immediately clear when each character’s story is happening in relation to the others, and that doesn’t always feel like an intentional choice. Rounding out the trio is another of Yuri’s friends the author Ren Hojo, who is also out searching for Yuri.
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There’s Miu Hanasaki, daughter of series stalwart Miku Hanasaki goes to the mountain to help her friend, and fellow protagonist Yuri Kozukata, who has a special gift to bring people back from the shadow world. The game is split into stages, each focusing on a portion of one person’s story. At the center of it is a cursed shrine maiden, who repeatedly appears to torment the protagonists as they investigate the various disturbances on the mountain. An ancient evil known as the Black Water is corrupting the mountain, causing people to go missing… or worse. This particular story sees three protagonists caught up in the mysteries and tragedies of the fictional Hikami Mountain, a notoriously haunted locale. It actually turns Maiden of Black Water into a more traditional Fatal Frame game, which has mixed results. All the same, a good effort has been made to hide the game’s origins and make it playable without the need for a second screen. The key change to the original version of the game was in how it incorporated the Wii U’s tablet screen, and that’s of course now, not the case. Explore haunted locales and vanquish ghosts with the use of a magic camera. Maiden of Black Water utilizes the standard box of Fatal Frame tricks. So perhaps time and refinements to the game will shed new light on it. Does this snapshot of the Fatal Frame series’ recent past look sharp or has it faded?Īfter spending seven years confined to the Wii U, Maiden of Black Water remains the swansong entry in the underappreciated Japanese horror game series, and it wasn’t seen as a particularly triumphant finale either.
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Therefore, we suggest downloading it while you still can.The Camera Obscura returns with an upgrade thanks to a multi-platform remaster of Fatal Frame: Maiden of Black Water. Capcom may soon take it down (as it’s a fan remake of a commercial product).
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It’s a cool remake and you can download it from here. However, and instead of using fixed perspectives, you can now freely explore the environments.
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Everything seems similar to the original game. What’s also really cool here is that this fan remake has major nostalgic vibes. This one, on the other hand, looks similar to the original version that came out on PSX, Saturn and PC. Now the reason the UE4 remake looks better is because it’s trying to get closer to Resident Evil Remake. The other Resident Evil Remake is developed in Unreal Engine and features better graphics. This remake gets as close to the 32bit version as possible, and features a first-person camera perspective.ĭo note that this isn’t the same remake as the one we shared a while back. PerroAutonomo has released a beta version of his Resident Evil remake in the Unity Engine. Resident Evil fans, here is something special for you today.